![]() ![]() Only DirectInput provides support for more than 5 buttons on a mouse. Other devices (game devices, certain extended keyboard keys, etc) are only available through DirectInput, except Xbox controllers, which can work through XInput as well. DualShock 3 controllers are now also supported through direct connections, allowing LilyPad to directly access all pressure sensitive information. To configure bindings, first you need to set which APIs to use for keyboards/mice/other devices. Then just go to the tab for the appropriate pad. If you switch input APIs after binding controls, the bindings for the old input mode will be hidden, but will reappear if you switch back. Direct Input devices have a prefix of "DX" ("DI" looks odd), raw devices are prefixed by "Raw", and Windows messaging devices are prefixed by "WM". Press the button corresponding to the button/axis you want to bind, and then press the button/jiggle the axis you want to bind it to. Bindings are sorted first by device, and then by object id. "Flip" inverts a button or axis, making down up and up down. Cases where you'll want to use it are very rare. Sensitivity sets how hard an axis or button is pressed. Note that setting the sensitivity of PC button bindings only really has an effect for PS2 analog sticks or when playing a game with full DS2 pressure sensitivity support. ![]()
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